New World Update: 1.0.1

It has been an intense week since the game officially launched. We’ve seen some old bugs that are yet to be fixed and we’ve encountered new ones. That is, if you have been able to dodge the massive queues. The game is now on Steams top-5 concurrent players list at almost 1.000.000 players. AGS have launched hundreds of new servers to help us get in to the game and have no doubt been working hard to solve problems. Here are the patch notes for the first live update.
We will be holding downtime at  6 Oct. 12:00 PM CEST . The estimated downtime is approximately 240 minutes (~4 hours).
[Updated] We need to extend the ongoing maintenance early for another hour and expect worlds to come back online at approximately 8AM PT (5PM CEST). Thank you for your patience.

New World Update: 1.0.1 will release at 3AM PT (10AM UTC) on October 6.

Greetings, Adventurers!
What a week it has been! We’re humbled and honored by the amount of adventurers that have begun to make their mark on Aeternum.
Last week we shared that our top priority was ensuring that everyone could login and play quickly, without having to wait for queues. To accomplish that, we more than doubled the number of available servers, increased server capacity on existing servers, and are continuing to work on a feature to allow players to transfer their characters to different servers, which will be available soon. While members of our team are working tirelessly on ensuring players can find a server to call their long-term home with the character transfer feature, other members have worked on a few additional quality of life updates and bug fixes to ensure that once players have entered Aeternum they’re able to play and progress as intended.
We’ll continue to work on server transfers, bug fixes, and other issues in future updates – thanks for your reports on the official New World forums!

We’ve implemented the groundwork for the character server transfer, and you may see elements of that work in the in-game store. We’re continuing to work on this feature, and will have more information on how the system works later this week when we release server transfers.

Changed turret projectiles in War from physical projectiles to use hitscan detection. This should help performance in War, with fewer objects being spawned in the world.

In an effort to ensure players can’t stay AFK, especially in higher population servers, we’ve made the following adjustments to the AFK prevention system.
Added additional AFK prevention to ensure players cannot fool the existing system with simulated mouse movement.
Shortened the AFK warning message from 20mins to 15mins.
Shortened the AFK disconnect from 25mins to 20mins.

We added a confirmation screen when a player attempts to leave the queue for a world, asking the player to confirm if they’re intending to leave the queue. This should help ensure nobody accidentally leaves the queue and misses out on their spot in line.


Fixed a rare issue causing the interact key to not properly function on various objects in the world.
Fixed an issue causing the barrel to not appear in “Pirate Stance” emote.
Fixed an issue where players did not receive coin as a reward from some activities.
Fixed a bug where interrupting the fast travel animation may cause the player’s character to become stuck inside of a house.
Fixed an issue in Territory Standing rewards where some localized text was missing.
Fixed an issue where players are asked to claim achievement titles multiple times after logging back into the game, despite already having claimed the rewards.
Fixed an issue causing leg animations to freeze.
Fixed game crashes related to the New World Twitch integrations.
Fixed a rare issue where players could enter state where they could not be hit by most attacks.
Fixed an issue where certain item containers could be looted infinitely.
Fixed an issue where the abandoning event notification could sometimes persist after the player abandoned the event.

Fixed an issue causing Pastor Walsh to spawn aggressively at the Walsham point of interest (POI).
Fixed an issue causing enemies to spawn slower than intended in the Bullrush Wash POI.
Fixed an issue causing Overseer Zane to respawn slower than intended in the “Something to Prove” quest.
Fixed an issue where Master Zindt could have duplicated respawns at the Kannan Tomb POI.

Added missing journal information about the recommended quest level for players attempting to unlock the second faction rank.
Fixed an issue where resetting the “Blessings of Earth” quest when you have gained any of the blessings will block progression in the Main Story Quest (MSQ).
Fixed an issue where the “Azoth Fulminate” quest will be unavailable to players if they first complete other Windsward quests.
Fixed an issue where completing the “Goodwill Squashing” quest prevents the player from obtaining the “Arruda Jam” quest.
Fixed an issue where the barkeep conversation state in First Light can enter a state where quests cannot be obtained from the barkeep.
Fixed an issue where completing the “Taste for Revenge” quest prevents the player from obtaining the “Predator, Prey” and “Great Expectations” quests.
Fixed an issue where completing the “Curse of Ebony Hawk” quest prevents the player from obtaining the “Bond’s Gambit” quest.
Fixed an issue where completing “The Expedition into Saircor” quest prevents the player from obtaining the “One Threat at a Time” quest.
Fixed an issue where completing the “Strength of the Earth” quest prevents the player from obtaining the “Fading Lights” and “Azure Tears” quests.
Fixed an issue where completing the “Twisted Metamorphosis” quest prevents the player from obtaining the “Blessings of the Fallen” quest.
Fixed an issue where completing the “Facets of Light and Darkness” quest prevents the player from obtaining the “Descent to Frosted Slumber” and “Transmuting Iron to Dust” quests.

Thanks for your support! See you in Aeternum.

Published by cruuse